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Bringing the dynamic game of Quidditch to life was a heavily involved task for all departments at the Tour. When brought in to the design process, Laurent qyickly asserted that movement would be a key factor to portray in this instalment and the flowing capes of the Quidditch kit, as well as captured movements and body shapes of the players as if caught in the moment of the game. A large number of specially designed mannequins were created, and the production schedule was strictly kept to, to ensure a seamless installation with all teams. Using invaluable insight from working on the movies, access to the Warner Brouthers Archives for continuity sheets, actual costumes and broomsticks brought the level of realness to the installation that would be hard to replicate.

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